Thursday, March 26, 2009

Unconventional Media and Interactive Cinema

Interview with Unconventional Media about Interactive Cinema

Do you think that TV and Theatrical releases are your only form of distribution?

It's time to think again. The guys from Unconventional Media are shooting big productions for interactive video games. That’s right, big budgets and cool special effects just for video games!

CLICK HERE TO READ MORE - http://www.pixelheadsnetwork.com/2009/02/17/cinners-2009-04-interview-with-unconventional-media-about-interactive-cinema/

© Copyright 2009 - ProMAX Systems - All Rights Reserved.

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Tuesday, August 26, 2008

DELETED...THE GAME

This fall 2008, a new original web TV show is being released and it promises to blur the lines between fantasy and reality by drawing viewers into an online social game.

The original web TV show entitled, DELETED:THE GAME, revolves around Tyler who is struggling to piece together her life after a traumatic incident leaves her with a memory failure condition. Tyler develops a system to cope, recording important facts she uncovers in a chain of video logs.

Each episode comes out every Friday night running 5-8 mins long.

During the show's first season, she finds herself embroiled in a conspiracy. Tyler seeks help from her friends in the show but goes further to appeal for help from her current, and prospective online friends, on prominent social networking sites.

The producers have hidden a trail of clues in each episode and across the internet, setting up a massive online treasure hunt, an innovative combination unprecedented in TV history. For their help, viewers earn points towards prizes including an all-expenses paid trip to meet the cast at the end of the season.

CLICK HERE TO LEARN MORE - http://www.deletedthegame.com

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Saturday, August 23, 2008

Eight Hours a Day Watching TV by 2013

U.S. consumers will spend as much time consuming video by the year 2013 as they do sleeping!

“People are spending a lot more time with alternative forms, like PC-delivered video,” said Kaan Yigit. The analyst with Solutions Research Group added, “We believe the pie is expanding, and the appetite for video is remarkable, and non-video consumption on the net is converting, and there is and will be ambient video everywhere.”

The average American 12 and older spends about six hours a day with video-based entertainment today, up from 4.6 hours in 1996. That number will steadily increase to about eight hours in 2013. Video-based entertainment will include video games, Internet video, DVDs and mobile video.

But not all segments of the video pie will grow. The study found that PC, Web video and mobile video consumption will rise to about 2.9 hours per day from less than one hour today, while TV likely will shrink in market share.

CLICK HERE to READ MORE By Daisy Whitney at http://www.tvweek.com/news/2008/06/web_video_consumption_seen_hit.php

©2008 Crain Communications, Inc.

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