Wednesday, November 29, 2006

Commentary: The New Art of Storytelling

In the brave new world of delivering video to multiple playback devices, success isn't about multiplatform content. It's about multiplatform stories.

For the past decade we have seen streaming media technologies change the way content is delivered and experienced. We have seen streaming evolve from the early days when sports and adult sites streamed audio and video in the Real format to the emergence of Flash video and YouTube, which have given widespread access to virtually unlimited archives of professionally produced and user-generated video.

Streaming has become a real and powerful vehicle for distribution and monetization of content. Those of us involved in this game from day one have seen the focus of our conversations shift from codecs and new technologies to content development and revenue models. So now that streaming has hit critical mass and digitizing and distributing broadband content is a no-brainer, what’s next?

Most of us feel as if we are standing on the edge of something new and exciting, and that now is not the time to play it safe. It feels like we are about to uncover the biggest revolution of our lifetimes—and streaming is the catalyst. Television was just the beginning.

Many media companies are now exploring new revenue and distribution models using streaming. Some companies are releasing television shows on broadband, and others are selling them on iTunes. Some companies are creating ancillary content like “webisodes” and “mobisodes”—versions of television shows modified for alternative platforms—and others are producing content specifically for broadband and mobile devices. Some companies have even taken it a step further and have created cross-platform experiences to market television shows. These experiences start with “Easter eggs” on the television property that lead viewers to websites, mobile content, possibly to retail locations, and then back to the television show.

In this article, I am going to go out on a limb and predict what will become the next big opportunity in entertainment. I will start with the prediction, explain how I got there, and then examine the value proposition and what to watch for in the coming months and years.

The Prediction
My prediction is that the next big opportunity in entertainment can be found in the emergence of multiplatform storytelling.

LEARN MORE...By Tejpaul Bhatia
http://www.streamingmedia.com/article.asp?id=9465

XDCAM on High Seas

To talk about one of the most grueling early field applications of Sony’s XDCAM HD PDW-F350 system, HD Focus recently met with digital filmmaker Robin D. Berg, president of Berg Entertainment International (BEI). They spoke about his team’s workflow using the camera to capture adventure sequences for the Outdoor Channel series, Speargun Hunter, which is slated to premiere on Christmas Day.

Berg and BEI had previously provided complete HD production and post services for more than 140 episodes of the Outdoor Channel shows Shooting Gallery and Cowboys, primarily using Panasonic’s AJ-HDC27 Varicam system.

For the topside sequences captured in small boats for Speargun Hunter, Berg felt he needed a different kind of functionality. After hearing about disc-based recording, he began investigating the XDCAM system.

Berg developed the concept for the 13-episode series and sold it to the Outdoor Channel. The show documents the expeditions of prominent, world-record-setting, free-diving spear fishermen Sherri Daye, Chad Palan, and Dr. Terry Maas. The project’s acquisition needs had to satisfy the needs of a small crew shooting in 20ft. to 35ft. boats 40 miles offshore Puerta Vallarta, Mexico; Cortez Bank, Calif.; and in the Atlantic jet stream in pitching seas with 5ft. to 7ft. swells and constant sea spray.

Former Outdoor Channel CEO Andy Dale steered Berg toward the rugged PDW-F350 after seeing it at NAB last April. Upon seeing the camera, Berg decided to give it a try.

READ MORE...By Craig Erpelding
http://digitalcontentproducer.com/workflow/xdcam_high_seas_11282006/

PLANETFALL

Minneapolis-based Carschool Film-O-Rama announces it has signed a domestic DVD
distribution deal with San Francisco Bay-Area, Heretic Films (www.hereticfilms.com) to release it's second feature, PLANTFALL. The official street date is: February 27, 2007.

Dedicated to locally produced, genre-based filmmaking, Carschool opened PLANETFALL
in February 2005, In a one week limited theatrical release at Minneapolis' St. Anthony Main Theaters, where it earned a respectible box office gross of over $2700.

The movie features the acting talents of some of Minnesota's best and brightest actors: Heidi Fellner, Leitha Matz, Alan Struthers, Charles Hubbell, Snype
Myers, Bill Borea, Edwin Strout, and Rene Werbowski, as well as cameo appearances by Tyrel Ventura, John Levene (SGT. Benton of vintage Dr. Who fame) and B-movie legend and St. Paul, native Ted V. Mikels.

In addition to acting, the picture showcases the work of the unsung (and relatively
untapped) heroes of Minnesota's computer generated effects artists' community.

A shot on DV, Sci-fi/Western shot in Minnesota, Wisconsin (El Paso, WI to be exact) and Las Vegas, Nevada, the picture was co-produced by Michael Heagle, Troy Antoine LaFaye and Matt Saari. Carschool's first feature, GO TO HELL, (also shot in
Minnesota and Wisconsin) was released on DVD in 2003.

For more information on PLANETFALL and other Carschool Film-o-Rama projects CLICK HERE.www.carschoolfilms.com
WATCH THE TRAILER...
http://www.carschoolfilms.com/planetfall/trailer.html

Monday, November 27, 2006

LEARN SCREENWRITING FREE with10 Minutes to Podcasting


Creative Screenwriting PodCasting has a large library of interviews with some of the top screenwriters talking about top films and their tricks of the trade. If you ever wanted to learn more about this craft-this is your chance to do so.

This amazing, free series of interviews with the greatest screenwriters talking about their greatest scripts: Stephen Gaghan on Syriana, Paul Haggis on Crash, Kurtzman & Orci is available on M:I:3.

Just Follow These Easy Steps

1. Make sure you're using Itunes version 4.9 or later before you begin.
You do not need an Ipod to listen in, all you need is Itunes software
on your computer. You can Download the latest version of Itunes for
FREE by clicking here.
(http://www.apple.com/itunes/download/)

Additional steps are listed below at:

Suscribe for FREE and HEAR THE ScreenWriting INTERVIEWS...
http://creativescreenwriting.com/podcasts/instr.html

Casual computer games go upscale


Programmers at PopCap Games Inc. used to think of themselves as the unloved stepchildren of the computer gaming industry.

Their humble word puzzles and math teasers were in a totally different league from games in which role-playing characters spray bullets, slay dragons and maim rivals in fantastic virtual worlds. Hardcore realistic games can cost $30 million or more to develop — the same as as a Hollywood movie.

But the casual gaming niche, which includes hits like "Bejeweled," "Scrabble" and the low-budget classic "Tetris," is in the middle of a Cinderella-like transformation. Companies like PopCap are sinking hundreds of thousands of dollars into casual games demanding sophisticated graphics, more nuanced plots, even original music instead of simple electronica.

The sequel to one of PopCap's popular word puzzles, "Bookworm Adventures," will be the most expensive title produced for the casual game genre. PopCap, which has offices in San Francisco, Seattle and Ireland, spent $700,000 and over 2 1/2 years developing the game. It's set to debut online Tuesday at $30 per download.

"A couple years ago, the prevailing wisdom was that it took three guys six months and $100,000 to make a casual game," said PopCap director John Vechey. "They used to be considered a low art form."

Casual games are simple, one-player puzzles that can be played on desktop computers, gaming consoles, cell phones or hand-held computers. They are easy to learn-it takes less than a minute to understand the rules, structure and plot. The games often revolve around spelling, trivia, arithmetic or geometry.

They're rarely agressive, gory or militaristic. If they include characters at all, they're almost never the stereotypical swashbuckling soldiers, mutants, robots or stealthy kick boxers of hardcore games.

The protagonist of "Bookworm Adventures" is Lex, a brainy, bow tie-wearing invertebrate who bops evildoers on the noggin whenever the gamer spells a word from a random assortment of letters.

The original game blends features from crossword puzzles and The Jumble, and in the sequel Lex progresses through stages of richly stylized dragons, vampires and other foes. The sequel also has an original musical score.

Casual gamers play to relax — the same reason people play solitaire, dominoes or mahjong. The games can be played for 5 minutes — while the baby is sleeping or between office meetings — or for hours at a stretch in a Zen-like trance.

Big Fish Games Inc. released its most expensive title — "Travelogue 360: Paris" — earlier this month. The Seattle-based company spent $300,000, hired seasoned illustrators and photographers, and bought the rights to images of historic landmarks like the Eiffel Tower. Players scour Paris for souvenirs as they're interviewed for an article in a travel magazine.

The casual-gaming segment, which didn't even have a name until the late 1990s, has grown exponentially in the past half-decade thanks to the proliferation of cell phones and mobile devices.

Research group DFC Intelligence estimates that revenues from casual games worldwide will grow to $953 million this year, from $713 million last year. They were $228 million in 2002. Those numbers don't include casual games played on handheld devices.

"It used to be that these were commodity games," said Alexis Madrigal, analyst at San Diego-based DFC. "But now these companies are showing they can get a return on their investment."

Casual gamers differ sharply from the 20-something males who make up the hardcore gaming demographic.

According to an August study by Information Solutions Group, 89 percent of casual gamers are 30 or older, 72 percent are female, and 53 percent are married with kids. Nearly half are college graduates.

Many companies offer 60 minutes of free playtime, then charge anywhere from $5 to $30 for a download. Others charge monthly fees of $5 or less to access an online arcade, and some — particularly those with advertisements, either embedded or as pop-ups — are usually free.

Once a game becomes a hit, rogue programmers usually write knockoffs and distribute them for free. That's one reason the most successful companies, including Big Fish Games, launch new or updated games as frequently as once a day.

The risk posed by copycat coders makes experts question the spend-more-money development approach. They also say dazzling visuals are less important than a clever plot: Like a novel, you can't spend more money to guarantee a best seller.

Some executives feel the fancy graphics and original music may even detract from the games' appeal.

RealNetworks Inc., which launched a new version of its "Scrabble" download this month, tested background music on 15,000 gamers. Testers consistently liked techie tunes better than original music, according to Senior Vice President Michael Schutzler.

"At the end of the day, people are playing these games for stress relief — it's less about how beautiful the game is," Schutzler said. "Those gizmo-y little sound effects aren't picked because they're cheap. They're picked because they work."

Paul Thelen, chief executive of Big Fish Games, said big budgets can also backfire. If companies spend huge sums of money, they'll want to minimize risk — and they may only fund sequels to "Scrabble," "Zuma," "Bejeweled" and other established hits.

"You can only do so many clones of 'Bejeweled' before people become tired of that," Thelen said. "The game has to offer something fundamentally new to become a breakaway hit."

Katherine Franco, 25, has been interested in gaming since 1989, when Nintendo Co. released "Tetris" on the Game Boy. She said high-budget graphics might distract her from "staying in the groove."

"If it doesn't play well, there's really no point, regardless of how pretty it is," said the South San Francisco massage therapist, who plays games on the bus. "Besides, I still find myself humming the music to 'Tetris.'"

By RACHEL KONRAD, AP Technology Writer
http://news.yahoo.com/s/ap/20061126/ap_on_hi_te/casual_gaming

Download Challenger Tetris Game [~6.9MB]
http://www.intelore.com/challenger/challenger-tetris.exe

Sunday, November 26, 2006

Latest Funny Commercials


Here they are!

All the funny commercials assembled for your viewing pleasure. You will see international TV commercials and ads from around the world-some considered too sexy to be shown on American TV-all consideraed a cut above the ordinary.

http://veryfunnyads.com/
http://www.funny-commercials.net/

THEATRICAL DISTRIBUTION?

For anyone making films, from small no budget DV projects all the way up to 35mm features, acquiring distribution is probably the most difficult aspect of the process.

Though there are many models for self distribution, or 'semi-self' distribution out there, the ultimate goal for many filmmakers would be to either sell or lease territory rights to actual film distributors that will put the film in theaters and
follow through with DVD sales/rentals, etc. etc.

Are there any independent filmmakers that have had their projects picked up by an independent film distributor and screened in theaters? If so, what type of buyout/lease arrangement were you able to secure for your project? In other words, for a film targeted for general theatrical release, what would a reasonable expectation be for the amount of advance money you could generate by selling/leasing a completed feature to an independent distributor?

Also, I would pose the same questions to any filmmakers that opted to go with a Direct-to-DVD release for their films. Since the goal is to make a profit, knowing beforehand what type of pay out one might expect at the end of the process could help other independent filmmakers set reasonable budgets to allow them to make a profit, and thereby fund the next project. Did anyone get an advance (and if so, how much) for DVD distribution?

One more thing - don't even think about shooting a feature on mini DV if you want your film to be taken seriously as a theatrical release. It's just NOT going to happen these days.

Friday, November 24, 2006

A GREAT DISTURBANCE


In April 2005, a film crew followed five delusional fans during their experience at the third annual Star Wars Celebration in Indianapolis, Indiana.

A GREAT DISTURBANCE Premiere! Starring Jeff Brancolini, Aaron Kleiber, Chris Preksta, Karen Sarna, Ben Schull, & Budd Shaffer
(Aaron Kleiber; starring Actor & Writer)

The long awaited film by Aegis Films with the mockumentary style of "The Office" & the comedy stylings of...well...it's pretty original...and hilarious.

GROUPS: Star Wars, The 501st Legion MySpace Group, Star Wars Celebration 4, Star Wars Miniatures, Star wars minis players unite, GEEKS ARE SEXY!!!!!, The ONE Campaign, MySpace's Biggest Group

SEE THE TRAILER-BUY THE DVD
http://www.myspace.com/agreatdisturbance

Thursday, November 23, 2006

How Tim Greene Got 3 Feature Films Financed and Distributed to over 21 Countries!

Read the Hollywood History making news story on how Tim Greene (nickmaned the Disney of Hip Hop) got three feature length films financed and distributed to over 21 countries wordwide!

Hailing from Philadelphia, this amazingly inventive, independent young director is making movies on no budget. That's right, zero budget.

So forget the old micro-budget standard bearers like El Mariachi and The Blair Witch Project, for Mr. Greene has managed to finance and make his movies for free, relying on a combination of ingenuity, coupons, rebates, tradeoffs, frugality and an infectious optimism which even I found inspiring during the course of this interview.

Already on his resume' are such fun flicks as Ya Grandma's a Gangsta, a hilarious parody of rap videos, Raykwan's Cuties, a clever take-off on Charlie's Angels in which a trio of single moms team up to track down the guys who got them pregnant, and Creepin', a comical horror flick which takes place in the 'hood.

What I appreciate about his work is that it represents the hip-hop generation from a refreshing perspective, not that relentlessly malevolent one which make you think the ghetto is all guns and ammo. While giving a chance to a cast of veritable unknowns, Tim wears a whole host of hats on the set. He turns into a cameraman, actor, make-up artist, food service caterer, prop man, chauffeur, whatever is needed at each moment to advance the cause.

Post-production, he edits the footage and handles the packaging and distribution of the final product, still on limited resources. Remarkably, Tim Greene's micro-budget films are available in the same video stores all across the country offering $100 million Hollywood blockbusters.

Given his boundless talent, magnetic personality and generosity of spirit, I know that it's only a matter of time before this bona fide genius is discovered by some studio big-wig and gets the backing he deserves.

LEARN MORE...Story By Kam Williams
http://www.lilhomeez.com/

A Valuable Lesson: SHADOW COMPANY

NOT JUST ANOTHER INDEPENDENT FILM ABOUT THE WAR IN IRAQ.

Indy filmmakers can learn a valuable lesson here. At $25.00 each (plus $5.00 s&h), this independently made and independently distributed DVD is attracting a lot of attention. The success of this DVD has to do with its skillful marketing on the Internet and the fact that this is an original idea and a timely film people want to see.

Shadow Company, is a groundbreaking feature-length documentary. It takes you deep inside a secret world that is changing the face of modern warfare.

With over $100 Billion in annual revenues and 70,000 employees in Iraq alone, the private military industry is booming, yet few civilians know anything about it. What are we really risking by allowing profit-motivated corporations into the business of war?

In the late 20th Century the distinction between soldier and mercenary became blurred. The recent use of private military companies (PMCs) in Iraq has been more extensive than at any time in modern history. The brutal killing of four PMC employees in Fallujah in April 2004 made it clear that these “contractors” are not merely workers in a foreign land. But are the lives of such men the only thing at risk when we privatize warfare?

Shadow Company explores the moral and ethical issues private military solutions create for PMC employees, for the Western governments who foot the bill for their salaries, and for everyday citizens like you.

The filmmakers traveled the globe to expose all sides of the issue, interviewing PMC staff, owners and lobbyists, former mercenaries, academics, journalists and top authors. So what is really at risk? See Shadow Company and decide for yourself.

LEARN MORE & SEE THE TRAILER...
http://www.shadowcompanythemovie.com/trailers_clips.html

Wednesday, November 22, 2006

Sponsortainment = Opportunity

The marketplace for hiring writers is changing.

One of the causes is the influx of consumer products and services companies creating programming which features their brands in various media. These companies are investing dollars in program development and they are beginning to hire writers.

It happened in June when Variety reported (June 7, 2005, p.1) that Microsoft developed a screenplay adaptation of its bestselling videogame "Halo" and then tried to auction the screenplay and underlying rights to the major film studios.

As reported, the screenwriter, "28 Days Later" scribe Alex Garland, was paid $1 million by Microsoft to write the screenplay. According to the article, Microsoft sent messengers outfitted as the lead character with script in hand. The affair was precipitated by Microsoft's auction proposal with a hefty (by studio standards) price-tag: $10 million against 15% of the gross and "strict control of the development."

The article detailed that the winning studio "would have to follow a 'bible' created by game developers to ensure that any changes to the script would not alter the universe established in the first two 'Halo' games…" In addition, the winning studio would have to move quickly into production, with Microsoft beseeching a January start date for film production.

The fact is that consumer products companies have always been in the film and television business. But, paying $1 million to a writer and mandating creative control along with the stiff price tag, now that's new.

The "Halo" incident traverses the traditional bridges between studios and major corporations. Microsoft seems to have ignored the probability that every studio would want to at least consult on the development before committing. Each studio has different management with different tastes.

Why would Microsoft ignore those differences and charge into battle armed with a screenplay (a studio could have financed development), an auction gavel (studios don't like to overpay for properties) and a $10 million price tag (seems like chump change for a multi-billion dollar company like Microsoft)?

Was Microsoft seeking a down-payment of creative fealty? Ask yourself, what kind of partnership can you build in an auction scenario? A partnership on whose terms? Perhaps access to the film studios through a traditional process was too limited to grow the Halo franchise in Microsoft's vision and on Microsoft's schedule. For Microsoft, the traditional bridge with the studios was too narrow.

It happened again in July, when both Variety and The Hollywood Reporter (July 27, 2005) reported that writer/producer Jonathan Prince made an overall television deal with branded entertainment firm Madison Road which specializes in marrying sponsors to television shows. The Variety article quotes Prince's interest in bringing product to networks with sponsors already attached to "augment" the license fee and lessen the studio deficit.

READ MORE...by Sandy Weinberg, Summit Talent & Literary Agency
http://www.moviebytes.com/wbw/feature.cfm?storyid=2550

MAKING MONEY WITH VIDEO

Poverty Sucks.
A Quick Guide to Actually Making Money - Making Videos.

About this article

It isn't enough to just learn the tools of the trade. It helps that you can actually make a living at it. Videographer Bill Davis gives us a primer on how to make money making videos This article features cheesy Clip Art for those of you intimidated by large blocks of text.

Let me ask a simple question. What's a video worth?

The plastic shell, the tape or DVD, the box - intrinsic worth under a buck, right?

So obviously what makes a video valuable is the information it contains.The message - and getting it out to people - is what really makes a video worth more than the cost of the tape or DVD.

So if you tell a client you're going to charge them (to pick a random number) $10,000 for a video, aren't you really saying that you're going to put stuff ON the tape that's going to be worth a lot more to them than the $10,000 you're charging?

More, because if they pay you $10,000 and the tape generates only $10,000 worth of profit, it's just a push. In business, if $10,000 is spent only to make $10,000 back, you go broke.

So the central question in making a living by making videos is really this: what can you add to the tape that will generate enough profit for your client so that it's sensible for them to make the video in the first place?

It's a question that almost nobody asks when they start out in the production business.

Rookies look at a video through the filter of what it means to them. What kind of camera will I need? What format should I shoot? How much money should I ask for? How much time will it take to edit? What are my hard costs? How much profit can I make?

The common thread is that those questions are all about what you need, and NOT about what your clients need.

Those of us who've learned how to make really good money making videos don't really focus on costs the same way newbies do. If your business is healthy and you're making good profits, costs are just a method of benchmarking - comparing this project to previous ones in order to make sure your expenses stay roughly in line.

LEARN MORE ABOUT MAKING MONEY WITH VIDEO By Bill Davis
http://www.lafcpug.org/feature_makingmoney.html

Directors’ Smorgasbord: Apply to 650 Festivals at Once

OMAR CHAVEZ JR.’S initial marketing plan for his debut short film, “Take Four,” was simple: Sundance or bust. But when the gatekeepers in Park City, Utah, said bust, this 29-year-old Miami filmmaker changed course.

With the help of an online database, he began researching other film festivals. “I got on there, and I started getting a little trigger happy,” Mr. Chavez said. Eventually he entered “Take Four” in 55 festivals, at a cost of about $3,300.

Mr. Chavez is one of thousands of independent filmmakers to have discovered Withoutabox (withoutabox.com), a six-year-old company in Los Angeles that has simplified the otherwise confusing world of festivals to the point where anyone with an Internet connection and a credit card can participate.

Withoutabox maintains a database of almost 3,000 festivals in 209 countries. Approximately 650 of them pay the company to manage and solicit their online entries. Withoutabox, in turn, promotes these affiliate festivals to its roughly 100,000 members.

Many in the film industry praise the company for introducing independent filmmakers to a robust, if not necessarily lucrative, alternative distribution system. But Withoutabox has also helped foster low-budget anarchy, contributing to rampant growth in the number of festivals — 181 new ones in the last year alone — and flooding the market with entries from novice filmmakers whose confidence is often matched only by their inexperience.

“It’s that whole quantity-versus-quality thing,” said Chrisstina Hamilton, former executive director of the Ann Arbor Film Festival. “Just because you get more submissions doesn’t mean there’s more good work.”

The advent of inexpensive digital cameras and desktop editing software has made it easy for aspiring auteurs to channel their inner Cassavetes. But figuring out what to do with the finished product usually proves more difficult.

The founders of Withoutabox, David Straus, 38, the chief executive, and Joe Neulight, 37, the president, “jumped into this because we were frustrated as filmmakers,” Mr. Straus said. “We saw the inefficiencies in how the system worked.”

Mr. Neulight added that they want their company to become a kind of virtual studio to the independent-film world. To that end it recently acquired FilmFinders, a rights database company that links filmmakers and distributors and will soon release a proprietary ticketing system to make it easier to arrange independent screenings


READ MORE...By JUSTIN PETERS
http://www.nytimes.com/2006/11/19/movies/19pete.html?ex=1164776400&en=03fd4b8d9c1e2dd0&ei=5070

Tuesday, November 21, 2006

How Movie Distribution Works

You have probably seen advertisements in your local paper for movies playing at a theater near you. Sometimes, the ad will say "Held over" or "Special engagement." What exactly does that mean? And just how do those movies get from the motion picture studio to the theater?

In this aricle, you'll see the path of a film from an idea in someone's head to a movie screen at your local multiplex. You'll learn what the "nut" is, find out the difference between negotiating and bidding, and finally understand why movie popcorn is so expensive!

Here's the path a film usually takes to get to your local theater.
• Someone has an idea for a movie.
• They create an outline and use it to promote interest in the idea.
• A studio or independent investor decides to purchase rights to the film.
• People are brought together to make the film (screenwriter, producer, director, cast, crew).
• The film is completed and sent to the studio.
• The studio makes a licensing agreement with a distribution company.
• The distribution company determines how many copies (prints) of the film to make.
• The distribution company shows the movie (screening) to prospective buyers representing the theaters.
• The buyers negotiate with the distribution company on which movies they wish to lease and the terms of the lease agreement.
• The prints are sent to the theaters a few days before the opening day.
• The theater shows the movie for a specified number of weeks (engagement).
• You buy a ticket and watch the movie.
• At the end of the engagement, the theater sends the print back to the distribution company and makes payment on the lease agreement.

READ MORE…by Jeff Tyson
http://www.howstuffworks.com/movie-distribution.htm

AMERICAN FILM INSTITUTE’s DIRECTING WORKSHOP FOR WOMEN


AFI's Directing Workshop for Women (DWW) has been a major force in training women in narrative filmmaking since 1974. Over 200 women have been given the opportunity to participate in this innovative and unique training program for tomorrow's directors.
Each year 8 women of diverse professional backgrounds are chosen to participate, selected from hundreds of applicants.

At AFI’s DIRECTING WORKSHOP FOR WOMEN, women have the opportunity to direct a short film that will aid in their transition to directing feature film and television.

Who is eligible to apply for this program?
AFI's DWW is designed specifically for women who are working in the arts and are ready to seriously pursue narrative directing. Applicants must have a minimum of five years experience in the arts but may have no professional credits as a narrative director. "Professional credits" are defined for the purposes of DWW as a directing credit on a nationally broadcast or nationally distributed narrative (fictional) feature film or television show. If you have just completed film school, it is to your advantage to take some time and build up work experience before applying to the program.

Some DWW alumnae include Lesli Linka Glatter (GREY'S ANATOMY, NUMB3RS, THE O.C.); Randa Haines (CHILDREN OF A LESSER GOD, DANCE WITH ME); Victoria Hochberg (SEX AND THE CITY, ALLY MCBEAL); Neema Barnette (CIVIL BRAND, 7TH HEAVEN); Nancy Malone (JUDGING AMY, DAWSON'S CREEK); Maya Angelou (DOWN IN THE DELTA); Yelena Lanskaya (HIDDEN PLACES and THE COLT for Hallmark Channel); Tricia Brock (THE L WORD); and Kelly Martin (MYSTERY WOMAN for Hallmark Channel).

AFI’s DIRECTING WORKSHOP FOR WOMEN
http://www.afi.com/education/dww/

THE TEMPLE

The Temple is a sci-fi thriller based on David Icke's statement published in the book Children of the Matrix (2001), in which he claims that there is an underground reptilian base below the Salt Lake City Mormon Temple. Scroll down to read excerpts from the screenplay and find out about the sources of inspiration for this story.

The movie The Temple was inspired by many different sources, but the main source of inspiration was the temple itself, the magnificent, palace-like LDS Temple in Salt Lake City, Utah. What would happen if a huge explosion were to take place in the tunnels below the temple?

What mystifies the screenwriter about this temple is the fact that only the members of the LDS Church who are found "worthy" are allowed to enter. It is not open to the public. You must believe that Joseph Smith is a prophet and that The Book of Mormon is the "Word of God" in order to be found "worthy" of entering this temple.

But what happens when there's a dark secret underneath all that majesty and holiness?

Some urban legends circulating around the internet speculate that there is a network of tunnels that connects the Granite Mountain Records Vault to the underground base below the temple. The vault is located up by Little Cottonwood Canyon, approximately 15 miles from Salt Lake City. The Mormon Church stores all the genealogical data of their members and family trees down in this vault. Rumors on the internet mention a secret passage to a reptilian base near the vault. Is there a connection between the Mormon Church and the reptilians? David Icke says there is.

LEARN MORE...and read the script
http://www.thetemplemovie.com/

Sunday, November 19, 2006

Ed Burns: Risky Business


Ed Burns and Brittany Murphy

In 1995, fresh out of film school, Ed Burns made a movie for $25,000 called “The Brothers McMullen,” willed it into the Sundance Film festival, and walked away with the Sundance Grand Jury Prize. The movie went on to earn $10 million domestically, launching Burns as the next young promising American auteur — a writer-director-actor who would create, command, and perform in character-driven films cut not to a target demographic but from an authentic vision.

That was then. Eleven years later, although Burns has delivered prolifically against that promise — with nine released or soon-to-be-opened films, as well as notable writing and acting turns for other directors — recent deliveries have become increasingly painful. Not because Burns is out of stories to tell, but because many studios have either lost their appetite for those kinds of stories or their stomach for financing them. In this risk-averse new Hollywood, making a good film, never easy to do, is arguably easier than getting one made.

Case in point: Burn’s new New York-based comedy-drama, “The Groomsmen,” which Burns once again wrote, directed, and stars in — this time with Brittany Murphy, John Leguizamo, and Jay Mohr. The film, which premiered at the Tribeca Film Festival, explores the give-and-take among anxious imminent groom Paulie (Burns), his pregnant fiancée (Brittany Murphy), and his four groomsmen, man-boys to a man who have refused any kind of like commitment.

“It was so impossible to get it made,” says Burns, who eventually did get the film financed by Bauer Martinez Entertainment, a company new to the indie world. “We ended up making the film for $3 million, about half of the original budget. And I don’t know, quite honestly, if it would have happened without Brittany Murphy. I believe their thinking was, ‘Okay, put Brittany in a wedding dress on the box of the DVD and we’ll break even.’”

LEARN MORE...By Joe Cellini
http://www.apple.com/pro/profiles/burns/?cid=CDM-NA-3629C

The Next Gen War

Xbox 360, PlayStation 3, Nintendo Wii.

The clash of the next generation video game systems begins this holiday season.

This is it. The clash of the next generation video game systems begins this holiday season. The entrenched Xbox 360 faces off against the behemoth PlayStation brand, while Nintendo quietly goes about doing what Nintendo does best: changing the game instead of keeping up with the Joneses.

Is the world big enough for all three platforms or must at least one concede defeat? If you're reading this, you're probably thinking about buying a new console this holiday season -- confused on where to start? Worry not! We're here to break it down for you.

There's no question that the PlayStation 3 is the place to be for early adopters. Sony's ultra-powerful behemoth is what all the cool kids are talking about (partially thanks to its limited availability and hefty price-tag). But don't dismiss the 360! Its 12 month head start means it's well into its software stride and is turning out some of the best games of the year. No title that's exclusive to the PS3 can make the same claim.

LEARN MORE By VG Staff
http://videogames.yahoo.com/ongoingfeature?eid=491756&page=0

Zune vs. iPod: the battle begins

Fortune's Peter Lewis gives the new Microsoft Zune the iPod challenge.

User Interface
I'm a long-time fan of Apple's click wheel, but the Microsoft team has outdone it. Navigating the iPod sometimes means backing out of multilayer menu choices one step at a time. With the Zune's interface, it's much easier to drill down through music or photo choices, or to scroll horizontally through albums, artists, playlists, songs and genres. For those who have long lists of albums or artists, the Zune aids in rapid scrolling by showing a large letter of the alphabet, letting you know, for example, that you've reached the R section.

It also flips between vertical and horizontal view automatically, to take advantage of the Zune's wide screen (the Zune is meant to be held sideways [horizontally] when viewing videos or digital photos). When watching a video in widescreen, the controls of the round pad flip, too.

One particularly nice feature is the simple way Zune allows the user to customize the background screen with any photo or other artwork. The iPod lacks this customization feature.

If you don't count the work-in-progress Zune software and Marketplace, the Zune's interface is quite good; some may prefer it to the iPod's, which is saying quite a lot.
http://money.cnn.com/popups/2006/fortune/zune/4.html

Saturday, November 18, 2006

A through M


A Resistance member returns home to learn that the man she once loved now works for the government she is committed to overthrowing.

Both are arrested and the only way out for them is cooperation or death.

Set in an imaginary time and place, it is inspired by the real events of 9/11 and it depicts the world we create when we respond with fear and force to an enemy.

Heidi Miami Marshall is an independent director whose career has spanned several media and arts professions: theater director, casting director, opera director, and film director.

Her professional directing credits from the past 15 years include being Baz Luhrmann’s Resident Director for La Boheme on Broadway and Los Angeles’ Ahmanson Theater, which she remounted.

A through M has played at numerous film festivals including Cinequest, Newport Beach, Boston Underground, New Jersey International, and Palm Beach International Film Festival.

LEARN MORE...
http://athroughm.com/

FREE SONY XDCAM HD DVD

Sony's XDCAM HD lineup has really taken hold with our customers, and has quickly become a viable format for a complete production workflow. Offering some of the best features in the intermediate HD acquisition market, Sony XDCAM HD systems are currently available from ProMax, the workflow experts. Find out how easy it is to integrate both HD and tapeless workflow into your production environment.

ProMax and Sony XDCAM HD Workflow Solutions
Let's face it - we've all been thinking a lot about the brave new HD world. While we love the way HD looks, we don't like all the costs involved. Enter Sony's XDCAM HD tapeless acquisition system. Sony's XDCAM HD provides a cost-effective front end to an incredibly efficient and professional quality workflow.

From there, ProMax provides a turnkey back end to get your clips into the timeline of the editor of your choice without a hiccup - all faster than has ever before been possible with traditional tape-based workflows. Our high performance Mac or Windows-based editing systems are specifically designed to interface and integrate with the Sony XDCAM HD hardware. You get it, you edit, and that's it.

LEARN MORE...

http://www.promax.com/landing/xdcam/

Thursday, November 16, 2006

Bitfilm: A Different Kind of Digital Festival

Bitfilm is held in Hamburg, Germany and is the international festival for digital film. It attracts some very creative entries. All images ©Tom Bland/Bitfilm Festival 2006.

I had no idea what to expect when I was invited to visit Bitfilm in Hamburg, Germany, earlier this month. I'd have to say it was a very interesting experience. Bitfilm is the international festival for digital film and it attracts some very creative entries. There are sponsored awards in the following categories:

The T-Com 3D Space Award -- Anything filmed all or partly with 3D animation technology.

The MTV Flash Animation Award -- Animations made using Adobe Flash technology.

The Nokia Micromovie Award -- Short movies created specifically for the micro-screen

Adobe's FX Mix Award -- Digitally composed hybrid productions which mix various techniques

Hamburg's Machinima Award -- Animation made in realtime using game technology

There's also a Grand Prix Digital TV award for the big boys -- Animation and vfx in major motion pictures

The winners in each category were picked via a unique virus vote. It worked like this: all of the finalists were posted on the Bitfilm webpage and viewed by thousands of people who voted. In addition, voters sent links to their favorites to friends.

Eventually, more than 30,000 votes were cast. I thought this was a pretty bogus and statistically unsound way to select winners. But in the end, the winners were exactly the ones I voted for. So there must be something valid to it... at least from my perspective. For pure inspiration, I recommend that you got to Bitfilm's site and play the winners.

Why Should You Go?
Consider the setting: Europe can be beautiful in the fall, but I expected Hamburg, up near the North Sea, to be cold and gloomy. I left Aspen in the snow and arrived to see trees with green leaves just starting to turn. It was nice, long sleeve shirt weather. Over the course of my stay, we had a few cool storms and a six-foot storm surge in the harbor. What made it so cool is that I was on a tour boat when it came in. Ride 'em cowboy.

I must also tell you that Hamburg was a surprising and charming city. Called the Venice of the North, it has hundreds of canals and bridges with ancient and modern buildings reaching right down into the water. It has some of the best restaurants I've ever eaten at, and the people virtually everywhere were warm and helpful. Even with the lousy exchange rate, I found Hamburg to be reasonably priced as well. So a special trip to next year's Bitfilm will be fun from many angles.



READ MORE...By Peter Plantec for VFXWorld
http://vfxworld.com/?sa=adv&code=57c5ed8a&atype=articles&id=3082

Selling A TV Pilot - A New Way To Do IT (Split The Difference)

This is amazing, write it, 23 minutes, looks like 1 location, shoot it cheap, put it in the NYTVF, sell it to a network. It's smart and funny and probably done for very little money. I'm impressed and encouraged. --David

The New York Television Festival is proud to announce that the independent comedy pilot "Split the Difference" has been acquired by NBC Universal Studios. "Split the Difference" debuted at the 2006 NYTVF and earned considerable acclaim, winning the TV Guide Audience Award as well as distinction as the Best Comedy Pilot in the competition.

The mockumentary series is set at a Manhattan-based ad agency, spotlighting the petty squabbles and creative infighting that occurs behind the scenes while producing national ad campaigns. The pilot is hilarious, and it features a cast of veteran New York commercial actors. It can be viewed at the following address:

Watch: SPLIT THE DIFFERENCE

All independent pilots featured at the 2006 NYTVF can be viewed
here: http://nytvf.com/
The NYTVF is thrilled for the success of the pilot-makers who made "Split the Difference." We hope you enjoy the show.

If you'd like to submit or learn more about the 2007 NYTVF, please email submissions07@nytvf.com.

Regards,

Brent Burnette
Director of Programming
NEW YORK TELEVISION FESTIVAL
The Festival for Independent TV
www.nytvf.com

Edited by David Negrin

Tuesday, November 14, 2006

Bollywood expands big time overseas


Aishwarya Rai may be the most widely known Bollywood actress outside India. The world is waking up to mainstream Hindi movies—and is helping to perk up box-office revenues

The trailer is promising: film production house UTV has already pre-sold the distribution rights for Farhan Akhtar’s Don in Germany, film maker Karan Johar sold the distribution rights for Kabhi Alvida Naa Kehna (KANK) in Germany and Poland, and Rang De Basanti became the first Hindi film to be screened in a mainstream movie theatre in Israel. And that’s not all: the Rajnikant-starrer Chandramukhi was screened in Japan recently.

There are new markets opening up for Bollywood. Restricted to NRIs in the US, UK, Middle East and Australia for years, mainstream Hindi movies are fining audiences in Germany, France, Poland, Israel, Turkey, Japan, South America and China.

Earnings from overseas markets from January-September amount to Rs 550 crore, according to industry estimates, and have changed the fortune of many films which wouldn’t have been able to cover their costs of production otherwise.

Clearly, the made-in-India formula seems to have caught on in a big way. And this is a vital source of revenue: films earn between 25-50% of their revenue from the overseas box-office depending on the budget of the film).

Some multiplexes in the US and the UK even serve Indian snacks to cater to the growing number of Indian film buffs abroad. Besides the multiplex experience, most smart film makers targeting NRIs offer add-ons like videos-on-demand, pay-per-view and DVD releases. A huge number of grocery shops in Southall go to the extent of offering free beer cans and popcorn with three movies.

A quick look at the winning figures. Rang De Basanti earned a whopping 1,080,012 dirhams in five days in the Gulf region. In Australia, the film earned A$81,367 in three days; in the UK, the opening weekend took £220,452 (it was the highest-ever opening for a Bollywood title). In the US, the film opened to $701,666. Fanaa earned $2 million in four weeks in the UK, $2 million in four weeks (US), $1.2 million in three weeks in the Middle East.

READ MORE…by SOMASHUKLA SINHA WALUNJKAR
http://www.financialexpress.com/fe_full_story.php?content_id=143621

Hollywood's TOKYO Godfathers

HOW JAPAN ENABLED THE RE-INVENTION OF HOLLYWOOD

Earlier this year, Sony's decision to delay the launch of its third-generation game console PlayStation 3 until November 2006 sent shock waves through the entire entertainment economy.

The reason was that PlayStation 3 is far more than a child's toy. It is a state-of-the-art home server that can play the next-generation high-definition DVDs, wirelessly connect to the Internet, and simultaneously support up to nine different operating systems for consumer electronics that, for better or worse, will further accelerate Hollywood's move from theaters to home entertainment.

This crucial shift, one that has changed the nature of the movie business, has proceeded not from marketing decisions made in Hollywood or New York but from Hollywood's other axis: Tokyo.

First, Sony enabled an entire new home market by creating a VCR in the 1970s. The first video recorder had been invented in the 1950s by an American company, Ampex, but it weighed a half-ton, cost $50,000, needed a two-man crew to operate it, and was designed for studio use. After Sony ingeniously re-engineered it into an affordable device called the Betamax that was small enough to fit on top of a television set and easy enough to be operated by the proverbial child, the Hollywood studios sued to block Sony from marketing it.

Starting in 1977, in Universal v. Sony, Sony tenaciously fought the studios in court and, in 1984, finally won in the Supreme Court. If the studios had prevailed, there may have been no home market for movies, but they had the good fortune of losing.

This result led to the opening up of a huge video-rental market and turned out to be their (unforeseen) salvation. (It was a bittersweet victory for Sony—it won the court battle against the American studios but lost the format war to its archrival Panasonic.)

In the 1990s, Toshiba, Sony, and other Japanese electronic giants made another decision that changed Hollywood even more radically: substituting a digital platform for the video cassette.

READ MORE...By Edward Jay Epstein
http://www.slate.com/id/2138334/?nav=navoa

MAJOR INDEPENDENT DISTRIBUTORS INCREASINGLY EMBRACING DIGITAL CINEMA

- Indies Weinstein, New Line, Lionsgate Join MGM and Hollywood Studios Adopting Digital Distribution -

Access Integrated Technologies, Inc. ("AccessIT") (NASDAQ:AIXD) reported today that several leading independent film distributors have joined the major studios in embracing digital releases of their movies, adding to the rapidly growing stream of movie available to theatres equipped with 2K digital projection systems.

Since the digital release of The Weinstein Company’s “Scary Movie 4” in April, 2006 and “Clerks 2” in July, a growing number of independent distributors have begun to release their movies in the JPEG format as outlined by the DCI technical specification.

Recent JPEG features over the past couple of months such as New Line’s “Snakes On A Plane” and “Texas Chainsaw Massacre, The Beginning,” “Flyboys” from Metro-Goldwyn-Mayer Studios, and “Employee of the Month” from Lionsgate Films join a growing list of upcoming titles scheduled for digital release from those distributors.

In addition to providing delivery services for a number of these and other independents, AccessIT has, and will make, their movies available to the more than 1,200 digitally-equipped screens participating in the company’s digital cinema rollout plan across the county.

“We’re extremely pleased with our initial experience with AccessIT,” said Steve Rothenberg, President of Domestic Distribution at Lionsgate.

“We strongly believe in the digital release of theatrical content, and we’re actively embracing it because the future is now.”

READ MORE...
http://www.dcinematoday.com/dc/pr.aspx?newsID=637

Saturday, November 11, 2006

THE HOLLOW TREE

Little Timmy has received some terrible news! His house is no longer his home. He, along with his mother and father are moving. This is absolutely unacceptable for a ten year old - how could his parents be so foolish and self-centered? Timmy decides to run away and he ends up running into an entirely different world. He finds Wolfincrass Literaries - owned by non other than the wizened, scruffy, slightly eccentric Wolfincrass himself.

A deal is struck. Timmy is allowed to hide from his mother in the bookshop, and in return, Wolfincrass tells him a story. The only story meant for Timothy; for only one book, one story, Wolfincrass goes on to explain, is truly meant for one person. The story is “The Hollow Tree,” and Timothy falls completely into another world. A world of magic, of mystery, of good and evil, love and hate, strange and eccentric characters, wolves, a hag, and a magical tree that saves the lives of a brother and sister at their deepest most desperate moment of need.

In creating any story of any genre it is the characters that allow an audience to connect to the story. The world can be as epic in scope and grandeur, however there must be an intimate level to the story as well. That intimate level is the character and the conflict and personal drama of each character.

In The Hollow Tree there are many characters both kind and evil, eccentric and strange. The story primarily focuses on three characters: a young boy Timmy, who is running away and a brother and sister (Lizzy and David) who are also running away. Timmy learns through Lizzy and David's story the importance of home and what a home really is. The other characters, Wolfincrass, Stagmire, the Von Vitters etc, are deeply rooted in the world and serve as a mode for the conflict between the children in the story.

LEARN MORE...
http://www.the-hollow-tree.com/

The Screenplay Treatment

A Blueprint for Success
Ideas are meaningless unless you write them down and then transform your stories into screenplays that fascinate buyers who can greenlight their production. Fledgling writers often stare at that blank page as if it’s a huge obstacle—a barrier since you have to fill the page with cogent, clever, fascinating dialogue and action. Screenplay treatments provide a bridge over those obstacles.

Screenplay treatments reflect the intricacies of plot and subtext, conflict and resolution as well as character dynamics. They also present the tone of a story—ironic, wry, humorous, melodramatic, romantic, mysterious or eerie. They help you fully visualize the story rather than rely on dialogue. That isn’t to say that dialogue has lesser importance. Certainly no Woody Allen film could exist without clever, witty, acid-tinged, neurotic and sanity-challenged language.

On the other hand, motion pictures have an abundance of signs and symbols that communicate everything from a character’s motivations to the subtext of the story. Without those visual clues the story would become diminished. After all, we do call the medium motion pictures: pictures that move. Putting a story together without dialogue forces you to think visually.

This web site will walk you through the process of writing a screenplay treatment and describe the benefits you will receive from following this approach.

Chapters
1. Simple stories, Complex characters
Characters in the best screenplays push the story and the plot forward. The stories are fairly simple, but the interrelationships between protagonists and everyone else are complicated and complex forcing the stories to branch into dangerous territory.

2. “What If” Storytelling
The path to creating the story or the screenplay treatment takes many turns. Some writers prefer beginning with a character and playing the “what if” game. From whatever source the character derives writers ask themselves “what if” this person takes the left fork in the road instead of the right.

LEARN MORE...Copyright © 2006 CS Publications Inc.
http://www.screenplaytreatment.com/spt/index.cfm

Friday, November 10, 2006

SOME GREAT FILMMAKER'S LINKS

Does your script read like a sixth grade english report?
Go to the SCRIPT DOCTOR!
Need killer special effects make up? Go to CREATREMAN!

Need a great actor, one of the best I've worked with, and affordable too!
Go to DAVID AKIN.

Here's one of my students thats gone on to do many new things! Hell of a writer and director. Not a bad actor either! KARL HIRSCH

Al Raitano with the Steve Gold Trio has just made a video of their show. If you havn't seen Al live on stage you are really missing something! Do yourself a favor and check out Al's web site and see when his next gig is. THE AL RAITANO SHOW

This I find interesting. Vintage clocks and watches. Perhaps good for period film props. ARMAND'S

Need a good ad agency. In a time when honesty gets lost in the hype, these people are a breath of fresh air. WIDE OPEN FILMS

Interesting info on DV and movie making in general.
See BRIAN HENDERSON'S WEBSITE.

ProductionHUB.com - www.productionhub.com
The leading online resource and industry directory for film, television, video and digital media production. Free service Production Directory, Search and Request, Job Listings, Events Calendar, Eqwuipment Trader, Classifieds and News.

'Stolen' ideas big business in Hollywood

"Pirates of the Caribbean." "The Matrix." "The Last Samurai." "Broken Flowers." "Amistad." Success isn't all these films have in common. Each was also challenged by a lawsuit claiming "idea theft" — a common Hollywood problem that lawyers say is likely to continue as long as huge movie studios wield enormous power.

"It's like having your soul ripped out," says 37-year-old Cleveland resident Jeff Grosso, who paid his way through film school by playing Texas Hold 'Em, wrote a screenplay about it, then sued Miramax over its poker movie "Rounders."

"All they would have had to do was give me a 'story-by' credit," Grosso says. "They could have gotten me for nothing. I could have gone and used that credit to get other work. All I ever wanted to do was write movies."

But why would movie studios, with every resource at their disposal, steal stories? Are these writers just cranks, frustrated wannabes with delusions of creativity?

No, says attorney John Marder, who specializes in representing aggrieved writers. Many are victims of a system that favors studios and networks and offers little protection for writers and ideas.

"It's a small group of people that have all the juice, and if you're not in that crowd, you're really at their mercy," he says. "There's a real lack of moral compass on the issue in Hollywood. And there's an ego-driven arrogance about it, like how dare you challenge this producer, this director, this studio? They'll spend $10 million fighting a case where the demand is $100,000."

Attorney Daniel H. Black, a veteran of Hollywood studios and intellectual-property litigation, acknowledges that studios "have a tremendous amount of leverage."

Are ideas actually stolen? "I guess that's possible," he says, "as (it's) possible that plaintiffs are bringing actions they have no grounds to bring."

Part of the problem is the law. Ideas are not subject to federal copyright protection and, until recently, that was the only legal avenue for relief. Federal law says only the expression of ideas — actual screenplays or treatments — are copyrightable. Therefore a writer would have to prove that a finished film or television show was almost identical to his original screenplay. A studio can get around that by simply tweaking a few details.

But a 2004 decision by the Ninth Circuit Court of Appeals held that when a writer pitches an idea to a production company, an "implied in-fact contract" is created, meaning the writer has a reasonable expectation that he will be paid if the company turns his idea into a product.

Marder won the Ninth Circuit decision in a case brought by Grosso, who studied screenwriting at Malibu's Pepperdine University and spent all of 1995 writing a screenplay called "Shell Game." He mailed the manuscript to "anyone who would take it," including a company that claimed to have a first-look deal with Walt Disney Co. subsidiary Miramax (meaning the studio would have the first opportunity to buy or pass on the project).

Four years later, Grosso sued Miramax, saying it "mined (his) script for the main characters and main story" of the 1998 hit "Rounders." A judge finally dismissed Grosso's claim in July, saying no contract ever existed with Miramax.

Grosso, who published his first novel in February, is appealing. "I'll never get over it," he says.

Then there's the problem of access. A writer has to prove that a studio actually saw his screenplay, which can be tougher than it sounds. In an effort to get their work into Hollywood's hands, unconnected writers often generously pass their screenplays around in search of that elusive "in." Maybe they e-mail their script to their cousin who works at a studio, or give it to a friend's brother who's an agent. Before long, the trail of bread crumbs disappears.

Reed Martin toiled for 10 years on his screenplay "Heart Copy" while teaching movie marketing at Columbia and New York universities. He was a regular at film festivals and traveled often to Los Angeles hoping to make the right contacts. Finally, a talent-agent friend agreed to help him.

A year later, Martin learned his movie was being made. Only he wasn't in on the deal.

He sued Focus Features and filmmaker Jim Jarmusch, claiming that "Broken Flowers" — which won the grand prize at the Cannes Film Festival in 2005 — was based on his work.

"There's so many coincidences that are impossible," says Martin, 37, now a research associate at Harvard Business School.

Martin says he registered every version of his script with the U.S. Copyright Office and the Writer's Guild of America.

"I didn't realize that copyright registration doesn't protect you from being ripped off," he says. "It only gives you standing to sue."

Marder took Martin's case, one of "a 100 or so" brought each year to his firm, Manning and Marder.

"The other 99 we don't represent and no one represents them," Marder says. "Attorneys can't afford to finance them and studios will spend a lot of money, chilling people from bringing lawsuits."

Martin is set to be deposed next month, but he says no amount of relief would be enough.

"It's not like Jim Jarmusch stole my hobby," he says. "I have wrecked my life following this dream."

A representative for Jarmusch would not comment on the case.

Most cases never reach a jury's ears, says attorney Aaron Moss, who specializes in creative-rights law. "The vast, vast, vast majority of these cases tend to settle. There's never an admission of liability. It's settled quietly outside of court."

Usually with a confidentiality clause, Marder notes.

Marder says the Grosso decision and the additional protection it provides for writers will inspire a "fundamental change" in how studios operate, but Black isn't so optimistic.

"I don't really see any end to this," he says. "As long as people in this marketplace are pitching ideas and as long as studios and networks are hearing ideas, there are going to be instances where people feel ripped off."

Writers can protect themselves by coming up with "code names" for their projects and not revealing too many details, Black says. They should retain an agent or a lawyer and make their pitches with that person present. "That keeps people honest," he says.

But it doesn't always work.

Donald Hughes got an agent to represent his autobiographical tale, "Echoes from Clay County," which detailed how he helped his wrongly convicted brother break out of jail. Last month, Hughes sued Fox Broadcasting Co., claiming that after rejecting his manuscript, the company used the idea for its hit series "Prison Break." (Fox had no comment.)

Hughes, 63, says he and his brother have better things to do than file lawsuits: "We're just a couple of old country boys, but when you're right, you're right."

By SANDY COHEN, AP Entertainment Writer
http://news.yahoo.com/s/ap/20061109/ap_en_tv/hollywood_idea_theft

Thursday, November 09, 2006

Downloading for Dollars

THE FUTURE OF HOLLYWOOD HAS ARRIVED

Once upon a time—two generations ago—the movie business was about making movies. Nowadays, it is about creating intellectual property that can be licensed in a raft of different markets. The Hollywood studios still make movies, of course, but by 2005, only 14.2 percent of their revenues came from movie ticket sales, while 85.8 percent came from licensing or selling their products for use in the home.

Until 2005, the studio's principal access to the home market came through pay TV, free television, video rentals, and DVD sales. But now, with products such as Apple's video iPod and TiVo-type digital recorders becoming widely available, Hollywood is inching toward an even more lucrative way of exploiting the home market.

Disney's ABC network has already made a deal with Apple that will allow iPod users to download and watch shows, such as Desperate Housewives, for $1.99 an episode. The company has also been talking to Comcast about a similar pay-per-view arrangement for Comcast's 23 million cable subscribers. CBS, which is still controlled by Sumner Redstone, and NBC, a subsidiary of NBC Universal, have announced plans to release their programs for 99 cents a viewing whenever a customer wants to see them, through linkups with cable and satellite providers.

Meanwhile, the satellite giant DirecTV, which Rupert Murdoch controls, is in the process of equipping its 12 million subscribers with TiVo-like digital video recorders that have extra storage capacity for eight hours or so of programming. Fox, which Murdoch also owns, can then download its shows onto an encoded section of subscribers' hard disks, which they can pay to view.

This downloading strategy is particularly appealing to the broadcast networks. Under long-standing FCC regulations, they have the right to negotiate with cable operators about carrying their programming. But, the broadcast networks rarely receive cash payment—instead they are compensated with such things as free ad time.

Cable networks, such as ESPN, who are under no such mandate, get paid a hefty "carriage fee" for allowing cable operators to show their programs.* The networks, by offering their hit programs for downloading the next day, could also cash in on the cable audience.

A cost of 99 cents a pop is hardly trivial when multiplied by an audience of 23 million Comcast subscribers. The networks are assuming—and this remains to be tested—that their regular audiences, which can watch the programs free, would have little incentive to wait a day and download them for a fee.

The studios stand to gain even more from a huge audience willing to pay to download movies from their libraries. Unlike DVDs, which require manufacturing, warehousing, distribution, and disposing of returns, it costs almost nothing to download a movie or cartoon. Indeed, all the costs of transmission would be born by the cable operator (or a site like the Apple Music Store), whose cut would be less, under present arrangements, than retailers get on DVDs.

So, if a movie were a huge hit, such as Shrek, and millions of orders flooded in, the marginal cost of filling them would be zero. The consumer, once he bought the download, could watch it where and when he chose to just as he once watched a DVD.

LEARN MORE…By Edward Jay Epstein
http://www.slate.com/id/2131124/?nav=navoa

Hollywood Sound:

In the film industry, or more specifically Hollywood, convergence within game development has arrived. It's happened fast, and in a very big way. The next generation landscape promises even more integration and spectacle in this direction. In this three-part feature we will take a look at how the three different aspects of game audio, music, sound effects and dialogue, are affected by that arrival.

We begin part one with an overview of music, taking a look at the opening of the interactive world to Hollywood composers and the record industry, and how that content is becoming integrated into video games.

New Musical Structures: Communicating Interactive Structures to Traditionally Linear Film Composers Migration from, not to Hollywood

For designer, producer or sound director, working with composers, not to mention big name Hollywood composers, can be a challenge. Here we consider the inherent differences between content and structure in both cinema and video game music.

It is often said that the games industry is perceived by composers as a stepping stone, where one ca